Hi Chris
> Are the landcover db boundaries vector-based? If they are then there
> is no reason why the terrain could not be created more accurately at
> those boundaries, for example between land and rivers.
>
>   
As far s I know, at the moment the land cover is triangle based. ie each 
triangle in the processed terrain is assigned a landcover texture from 
sea, ocean etc to urban etc. This and the simplification of the terrain 
& elevation error limits cause the landcover boundaries to be distorted.



Cheers
Dene
NZWN

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