Hi Chris > Are the landcover db boundaries vector-based? If they are then there > is no reason why the terrain could not be created more accurately at > those boundaries, for example between land and rivers. > > As far s I know, at the moment the land cover is triangle based. ie each triangle in the processed terrain is assigned a landcover texture from sea, ocean etc to urban etc. This and the simplification of the terrain & elevation error limits cause the landcover boundaries to be distorted.
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