Am Freitag 02 März 2007 01:52 schrieb syd&sandy: > Will Harrison wrote: > > Thanks for the replies. Would there be any way to easily disable > > transparency in textures? > > for testing purposes you could try using Gimp and run 'flatten image' on > the offending textures but it wont look the same in Flightgear .Or you > could comment out the included instruments/panels ... but it really > needs to be fixed properly. The worst one is the 777-200 , as I used a > transparent layer to make the panel lettering glow at night , but was > going to try using 2d panel text instead ... never got that far , and > dont know if its a better solution or not .Probably.
In the Park Inn (a hotel model in Jon's DB) I used 2 different objects with different textures at the same place, switched via the .xml file. IIRC there also was a post of Melchior (long ago), that one is able to change the material of objects at runtime. So probably lighting up an object is just a matter of increasing the objects emission property. Thomas -- PhD Student, Dept. Animal Physiology, HU Berlin Tel +49 30 2093 6173, Fax +49 30 2093 6375 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
