Detlef Faber

> 
> Am Donnerstag, den 01.03.2007, 11:18 +0100 schrieb Thomas Förster:
> > Am Donnerstag 01 März 2007 04:17 schrieb Ampere K. Hardraade:
> > > On Wednesday 28 February 2007 21:58, Will Harrison wrote:
> > > > However, I'm having one issue.
> > > > On certain aircraft there is a huge drop is framerate 
> (I can't get 
> > > > above 2 fps). These aircraft are the 777-200, 787, and b1900d. 
> > > > There are probably others that I will have problems with that I 
> > > > just haven't tried yet. It seems to be an issue with on of the 
> > > > instruments in the cockpit. What is common between the 
> instruments 
> > > > on these aircraft?
> > >
> > > Not sure about 787, but as I recall, both b1900d and 777-200 use 
> > > gigantic textures in their instruments as well as panels.
> > 
> > I'm pretty sure it's the textures, since I'm too getting 
> these drops 
> > with
> > certain (heavily textured) buildings. Others with way more 
> vertices (but 
> > without texture) cause no drop at all.
> 
> > So as a note to model builders: Care more about texture size than 
> > vertex
> > count.
> 
> I believe it is not texture size which is problematic but 
> transparency. My Aircraft use very large texture files 
> (2048x2048) and they cause very little drop in framerate 
> compared to a model without textures (about 5-7 fps). But 
> once I have the engine running and zoom in until the 
> (transparent textured) propdisk fills the screen, the fps 
> drops dramatically.
>  
> Note, this doesn't happen on a machine with better graphics 
> card (Geforce 6600, 256 MB, compared to a MCP51 built in 
> graphic chip).
> 

Transparency is the biggest framerate killer here, then texture size and
last vertex count. That’s with a GeForce6200.

Note to aircraft designers (including self): avoid transparency like the
plague.

Vivian

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