Hi, I learned in film school during the transition period that what Dave says is correct Editing with celluloid is non-linear; early video editing was linear due to the assembly reason that Dave describes; non-linear digital editing was a return to the non-linear editing of celluloid. We could have a poll though.
Best, Adam From: FrameWorks <[email protected]> on behalf of Colinet André <[email protected]> Reply-To: "Experimental Film Discussion List <[email protected]>" <[email protected]> Date: Thursday, November 29, 2018 at 4:44 PM To: "Experimental Film Discussion List <[email protected]>" <[email protected]> Subject: Re: [Frameworks] Linear film editing I don¹t agree with Dave. Linear editing means physical linear structuring of film or video footage. Non linear editing means virtual editing of footage because it¹s only a editing list with software. All the best !! Colinet André Verzonden vanuit Mail <https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10 Van: Dave Tetzlaff <mailto:[email protected]> Verzonden: donderdag 29 november 2018 22:50 Aan: Experimental Film Discussion List <mailto:[email protected]> Onderwerp: Re: [Frameworks] Linear film editing > I'm interested in 'linear film editing', as in cutting and splicing film at an edit bench or Steenbeck or however you do it. That¹s not linear editing. Physical film editing is non-linear, which means you can edit anywhere in the piece you want by winding the reels to that spot. Linear editing was how editing in VIDEO was performed pre-computerization. That is, you had to add each shot sequentially from beginning to to end, in that order, and once you got to, say, shot 5, you couldn¹t go back and trim the cut between 1 and 2 without starting over. Needless to say, linear editing is a pain in the ass, and anyone who had ever editied film found it extremely frustrating and limitiing. Thus non-linear video editing was invented by commercial filmmakers after video became integrated into feature film produstion via special effects and workprinting¹. For example, one of the earliest experimental systems, the Editdroid, was built by Lucasfilm in the early 80s. In fact, before the term non-linear editing¹ came into common use in the 1990s, these systems were called electronic film editing¹, because they gave editors working with video footage the same flexibility that physical film editing had always offered. You have checked your definitions before creating your survey https://en.wikipedia.org/wiki/Non-linear_editing_system#History _______________________________________________ FrameWorks mailing list [email protected] https://mailman-mail5.webfaction.com/listinfo/frameworks _______________________________________________ FrameWorks mailing list [email protected] https://mailman-mail5.webfaction.com/listinfo/frameworks
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