Hi,

 I learned in film school during the transition period that what Dave says
is correct
Editing with celluloid is non-linear; early video editing was linear due to
the assembly reason that Dave describes; non-linear digital editing was a
return to the non-linear editing of celluloid.
We could have a poll though.

Best,

Adam

From:  FrameWorks <[email protected]> on behalf of
Colinet André <[email protected]>
Reply-To:  "Experimental Film Discussion List
<[email protected]>" <[email protected]>
Date:  Thursday, November 29, 2018 at 4:44 PM
To:  "Experimental Film Discussion List <[email protected]>"
<[email protected]>
Subject:  Re: [Frameworks] Linear film editing

I don¹t agree with Dave.
Linear editing means physical linear structuring of film or video footage.
Non linear editing means virtual editing of footage because it¹s only a
editing list with software.
All the best !!
Colinet André
 
 
 
Verzonden vanuit Mail <https://go.microsoft.com/fwlink/?LinkId=550986>  voor
Windows 10
 

Van: Dave Tetzlaff <mailto:[email protected]>
Verzonden: donderdag 29 november 2018 22:50
Aan: Experimental Film Discussion List
<mailto:[email protected]>
Onderwerp: Re: [Frameworks] Linear film editing
 
> I'm interested in 'linear film editing', as in cutting and splicing film at an
edit bench or Steenbeck or however you do it.
 
That¹s not linear editing. Physical film editing is non-linear, which means
you can edit anywhere in the piece you want by winding the reels to that
spot. Linear editing was how editing in VIDEO was performed
pre-computerization. That is, you had to add each shot sequentially from
beginning to to end, in that order, and once you got to, say, shot 5, you
couldn¹t go back and trim the cut between 1 and 2 without starting over.
 
Needless to say, linear editing is a pain in the ass, and anyone who had
ever editied film found it extremely frustrating and limitiing. Thus
non-linear video editing was invented by commercial filmmakers after video
became integrated into feature film produstion via special effects and
Œworkprinting¹. For example, one of the earliest experimental systems, the
Editdroid, was built by Lucasfilm in the early Œ80s. In fact, before the
term Œnon-linear editing¹ came into common use in the 1990s, these systems
were called Œelectronic film editing¹, because they gave editors working
with video footage the same flexibility that physical film editing had
always offered.
 
You have checked your definitions before creating your surveyŠ
 
https://en.wikipedia.org/wiki/Non-linear_editing_system#History
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