i was glad to hear of your interesting topic. I trust /The Man With the
Movie Camera/ is included?
Fred Camper
Chicago
On 12/1/2018 1:24 PM, [email protected] wrote:
Hello everyone,
Thanks for your feedback. It has been very helpful! I stand
corrected. I somewhat thoughtlessly rushed into sending out the survey
without checking definitions, as what I meant to find out about is
about people editing film in a physical non-computerised way, not
video tape, just photochemical film in any format.
I’d be interested to know how this discussion list would think this
would be best described. I think it is better to leave the linear out
of it and just term it as ‘editing photochemical film’?
Just to add that I am in the final year of a practice as research PhD
investigating historical relationships between filmmaking and textile
practice, testing through performance the hypothesis that film can be
compared to fabric and editing to stitching. I will submit a
performance and a written thesis so the survey will be help with the
literature and practice review, as I’m interested to know about
artists who continue to edit film physically, what their process is
and ideas about why they do it.
All best,
Mary
On 30 Nov 2018, at 02:37, Christopher Ball <[email protected]
<mailto:[email protected]>> wrote:
I remember doing sound mixing with 4 U-matic machines, running them
all together until they drifted out of sync while mixing audio. I
also editing running 2 U-matics together and punching in on the
record machine when I wanted the cut to happen. What a difference
now. Mind you, film editing was not hard and puts you in a much
better headspace than computer editing.
Christopher
On Thu, Nov 29, 2018 at 9:34 PM Colinet André
<[email protected] <mailto:[email protected]>> wrote:
Hello,
of course you are right with this approach.
I’m talking about another definition of “non-linear” which is
also correct.
Anyhow I made a lot of linear analogue video editing and every
time you had to copy to start a new version until the quality was
so bad you had to go back to the originals with the timecodes.
Verzonden vanuit Mail
<https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
*Van: *Adam Hyman <mailto:[email protected]>
*Verzonden: *vrijdag 30 november 2018 2:04
*Aan: *Experimental Film Discussion List
<[email protected]>
<mailto:[email protected]>
*Onderwerp: *Re: [Frameworks] Linear film editing
Hi,
I learned in film school during the transition period that what
Dave says is correct
Editing with celluloid is non-linear; early video editing was
linear due to the assembly reason that Dave describes; non-linear
digital editing was a return to the non-linear editing of celluloid.
We could have a poll though.
Best,
Adam
*From: *FrameWorks <[email protected]
<mailto:[email protected]>> on behalf of
Colinet André <[email protected]
<mailto:[email protected]>>
*Reply-To: *"Experimental Film Discussion List
<[email protected]
<mailto:[email protected]>>"
<[email protected]
<mailto:[email protected]>>
*Date: *Thursday, November 29, 2018 at 4:44 PM
*To: *"Experimental Film Discussion List
<[email protected]
<mailto:[email protected]>>"
<[email protected]
<mailto:[email protected]>>
*Subject: *Re: [Frameworks] Linear film editing
*I don’t agree with Dave.*
*Linear editing means physical linear structuring of film or
video footage.*
*Non linear editing means virtual editing of footage because it’s
only a editing list with software.*
*All the best !!*
*Colinet André*
Verzonden vanuit Mail
<https://go.microsoft.com/fwlink/?LinkId=550986> voor Windows 10
*Van: *Dave Tetzlaff <mailto:[email protected]>
*Verzonden: *donderdag 29 november 2018 22:50
*Aan: *Experimental Film Discussion List
<mailto:[email protected]>
*Onderwerp: *Re: [Frameworks] Linear film editing
> I'm interested in 'linear film editing', as in cutting and splicing
film at an edit bench or Steenbeck or however you do it.
That’s not linear editing. Physical film editing is non-linear,
which means you can edit anywhere in the piece you want by
winding the reels to that spot. Linear editing was how editing in
VIDEO was performed pre-computerization. That is, you had to add
each shot sequentially from beginning to to end, in that order,
and once you got to, say, shot 5, you couldn’t go back and trim
the cut between 1 and 2 without starting over.
Needless to say, linear editing is a pain in the ass, and anyone
who had ever editied film found it extremely frustrating and
limitiing. Thus non-linear video editing was invented by
commercial filmmakers after video became integrated into feature
film produstion via special effects and ‘workprinting’. For
example, one of the earliest experimental systems, the Editdroid,
was built by Lucasfilm in the early ‘80s. In fact, before the
term ‘non-linear editing’ came into common use in the 1990s,
these systems were called ‘electronic film editing’, because they
gave editors working with video footage the same flexibility that
physical film editing had always offered.
You have checked your definitions before creating your survey…
https://en.wikipedia.org/wiki/Non-linear_editing_system#History
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