Follow-up Comment #16, patch #1188 (project freeciv): > I use the new menu structure. It is a little bit strange first - I expect tax setting in the game menu.
I can understand the initial confusion. I'd agree to an extent, since I myself am still not sure this is the most optimal structure - but I think some of the strange feeling comes from previous experience (Tax Rates were in Edit previously, also not optimal). The idea is to separate actions that affect the game structure (i.e. preferences, etc.) and the game in progress (city list, tax rates, etc). Hence, your civilization (the overarching condition of the collection of cities, etc). I laid out my reasons much better before, but I also would like to repeat that if this set of patches are accepted, they'd be the basis for future evolution rather than the end-all be-all. Which would include integrating feedback from users like that. > One message I get: > >> Can't set sensitivity for non-existent menu <main>/Civilization/Tax Rates. > > > It is repeated quit often for the client OK, I'll take a look into that and make a revised patch. I was going to make one other revision to bring it in line with the patches I submitted for other clients anyway. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1188> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev