Am Thursday 01 July 2010 10:56:48 schrieb Marko Lindqvist:
> On 1 July 2010 10:53, Goswin von Brederlow <goswin-...@web.de> wrote:
> > Matthias Pfafferodt <matthias.pfaffer...@mapfa.de> writes:
> >> Am Tuesday 29 June 2010 22:59:03 schrieb Andreas Røsdal:
> >>> * Server architecture:
> >>> The current single-threaded architecture of the Freeciv server will
> >>> also be a limitation for large Longturn games. The server should
> >>> probably be multithreaded to be more scalable. Would this be realistic?
> >> No idea here.
> > Is the server actually taking so much time? I think the worst time hog
> > is the AI. Split that out into seperate threads and things should
> > improve greatly.
> A couple of years ago I wrote proof-of-concept patch that run AI's in
> separate thread so they could work at the same time when players move
> removing long wait between turns. The idea was rejected on basis that
> it would make debugging much harder.
Is it still working? If it could be deactivated via a compile switch for
debugging it would something nice to have ...
> - ML
> Freeciv-dev mailing list
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt <at> mapfa.de
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