Am Thursday 01 July 2010 10:56:48 schrieb Marko Lindqvist: > On 1 July 2010 10:53, Goswin von Brederlow <goswin-...@web.de> wrote: > > Matthias Pfafferodt <matthias.pfaffer...@mapfa.de> writes: > >> Am Tuesday 29 June 2010 22:59:03 schrieb Andreas Røsdal: > >>> * Server architecture: > >>> The current single-threaded architecture of the Freeciv server will > >>> also be a limitation for large Longturn games. The server should > >>> probably be multithreaded to be more scalable. Would this be realistic? > >> > >> No idea here. > > > > Is the server actually taking so much time? I think the worst time hog > > is the AI. Split that out into seperate threads and things should > > improve greatly. > > A couple of years ago I wrote proof-of-concept patch that run AI's in > separate thread so they could work at the same time when players move > removing long wait between turns. The idea was rejected on basis that > it would make debugging much harder.
Is it still working? If it could be deactivated via a compile switch for debugging it would something nice to have ... > > > - ML > > _______________________________________________ > Freeciv-dev mailing list > Freecivfirstname.lastname@example.org > https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt <at> mapfa.de _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev