Matthias Pfafferodt <> writes:

> Am Tuesday 29 June 2010 22:59:03 schrieb Andreas Røsdal:
>> * Server architecture:
>> The current single-threaded architecture of the Freeciv server will also
>> be a limitation for large Longturn games. The server should probably be
>> multithreaded to be more scalable. Would this be realistic?
> No idea here.

Is the server actually taking so much time? I think the worst time hog
is the AI. Split that out into seperate threads and things should
improve greatly.


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