Matthias Pfafferodt <matthias.pfaffer...@mapfa.de> writes: > Am Tuesday 29 June 2010 22:59:03 schrieb Andreas Røsdal: >> * Server architecture: >> The current single-threaded architecture of the Freeciv server will also >> be a limitation for large Longturn games. The server should probably be >> multithreaded to be more scalable. Would this be realistic? > > No idea here.
Is the server actually taking so much time? I think the worst time hog is the AI. Split that out into seperate threads and things should improve greatly. MfG Goswin _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev