Follow-up Comment #7, bug #20577 (project freeciv):

 > As new value is transferred to client side, this changes network protocol
-> network capstr bump needed

I don't have even an idea on where to look for a clue on this ... is there a
working example that I can study?

Meanwhile, I did a lot of changes to my working copy, not only on the ticket

Latest thing that drives me mad is that is set
correctly in ruleset.c, but when lightning strikes the enemy leader it
evaluates to 0, and no effect takes place at all.

I guess I have to do a whole lot of time consuming try&error debugging.

In the faint hope that anyone out there has had this problem before I post
*all of my diffs* as a "patch".

(file #17405)

Additional Item Attachment:

File name: diff22446.patch                Size:28 KB


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