Follow-up Comment #20, patch #3829 (project freeciv): One thing that I've always (since first civ1 game two decades ago) found a bit inconsistent is what movement cost gets used.
1) If there's no road in target tile, it's movement cost is used. It doesn't matter if first half of your journey is climing down from another mountain (moving from mountain to mountain tile), or train trip on plains (plains with railroad to mountain), the cost is the same 2) If there's road in target tile, the source tile suddenly matters. If there's no road in source tile, target road is not used. (Also, if there's railroad (+ road) on target, but only road on source, road cost is used) Now I'm not entirely sure which cost should apply to integrated roads movement. Probably the slower of the two, be it in source or target tile, to be consistent with existing "railroad (+implicit road) in one tile, road in another" -model. Do you have some specific reason this should be in 2.5? (If you plan to publish high-quality ruleset that uses this for 2.5, we can consider including this, but otherwise, given number of things to resolve, possibly including some AI changes, I'd rather target this to 2.6) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3829> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev