Follow-up Comment #8, bug #21272 (project freeciv):

I have used the reporter's delegation in LT32, but I haven't found anything
interesting.
I was not able to use a client running under valgrind as that made it too slow
and the server cut the connection (took about 4.5 minutes to get the full
ruleset and map down from the server).
I did connect with 2.3.4 not under valgrind, and clicked around pretty much
all of the player's teammates' cities to try to provoke trouble, as well as
some of the player's own cities, without running into difficulty.

Unfortunately, the LT32 server has died, precluding further investigation.

----

Instead, I've had a go at making sense of the reporter's original backtrace in
comment #0 by installing Ubuntu 'mingw-w64'.
Using the supplied i686-w64-mingw32-addr2line against freeciv-gtk2.exe doesn't
give any better decode than that attached here.
A crude guesswork backtrace based on "nm -n" follows:


[...gtk stuff as below...]
00FB01DC C:\MyGames\Freeciv\libgtk-win32-2.0-0.dll:00FB01DC gtk_widget_show
00FBE2F1 C:\MyGames\Freeciv\libgtk-win32-2.0-0.dll:00FBE2F1
gtk_window_present
0047885F _real_city_dialog_popup
0045883C _cities_update_callback
00458A11 _update_unqueue
004025FE _idle_callback_wrapper
685ED10B C:\MyGames\Freeciv\libglib-2.0-0.dll:685ED10B
g_main_context_dispatch
685ED925 C:\MyGames\Freeciv\libglib-2.0-0.dll:685ED925
g_main_context_dispatch
685EDE61 C:\MyGames\Freeciv\libglib-2.0-0.dll:685EDE61 g_main_loop_run
00E94A80 C:\MyGames\Freeciv\libgtk-win32-2.0-0.dll:00E94A80 gtk_main
00405DD7 _ui_main
004072ED _client_main
0040235B _console_main
00402418 _WinMain@16
00401AD6 _main
004010DB ___mingw_CRTStartup
00401158 _WinMainCRTStartup
77E6F1EB C:\WINDOWS\system32\kernel32.dll:77E6F1EB ProcessIdToSessionId


Which probably isn't that surprising given that this was "when looking inside
one of my own cities".
(I'd be interested to see a backtrace from when you look in a teammate's
city.)

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