URL: <http://gna.org/patch/?4460>
Summary: civ2civ3 ruleset update to v6 Project: Freeciv Submitted by: bardo Submitted on: vie 31 ene 2014 17:04:40 GMT Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: I updated the S2_5 version of civ2civ3 ruleset with the latest changes already available with modpack-tool for v2.3 and 2.4. I included some additional changes adapted to the new features and AI of 2.5. If you agree to include this patch, I can try to create diff files for S2_5 and Trunk too. List of changes: - Enabled Tech Upkeep, and multiplied by number of Cities. - If a city supports more Military Units than its population size, each extra unit will waste one Food, no matter the government. - Large cities (Pop>=8) no longer get extra units free of upkeep or military unhappiness. The result is 1, 2, or 3 free units per city, depending on the government. - Disabled happyborders: Units cause military unhappiness if they end the turn outside cities or fortresses, no matter if they are inside national borders. - Readjusted effect of some wonders: Mausoleum of Mausolos, Statue of Liberty, and those related to military unhappiness. - Fixed Aqueducts (same as Barracks) to avoid duplicated bonuses when there are two of them in the same ciy. - Swapped Empire Size values for Fundamentalism (now 20) and Monarchy (now 12). - Pollution may appear in ocean tiles. Transports can clean it without the need of Workers\Engineers. - Enabled random disasters, and readjusted effects. Plague renamed to Flood. - No infinite movement: Railroads x6, Roads x3, Rivers x3 (non diagonal). - Electricity allows Irrigation without adjacent water (as in civ3). - Removed effect that prevented extra output from cities where Irrigation and Mine were present at same time (no longer possible). Units: - Units automatically move to the target tile after a successful attack, and land units can not continue moving after the attack (OneAttack). - Every unit pays some kind of Upkeep cost. Units lose one veteran level when upgraded. - Wheeled units (Big land) can conquer cities again, but do not take advantage of terrain defense bonuses. Wheeled units can move to fortress even if not roaded. Fixed bug that kept them from entering Glacier tiles. - Fortresses do not affect national borders, and do not protect against Air units nor Missiles (they do protect against Land and See units, included those with CityBuster). Airbases do protect against Air units (+100% defend bonus). - Rebalanced ancient units. Reduced defense of Archers to 1 and cost to 20 (no IgZoc). Reduced cost of Legion to 30. Increased attack of Chariot to 4, attack of Elephant to 3, and defense of Knights to 3. - Triremes can navigate rivers. Caravel changed from (2/1) to (1/2), and cost restored to 40, in order to encourage peaceful exploration of the seas in the age of discovery. Reduced attack of Frigate and defense of Ironclad to 3 (was 4), and restored default costs. - Air units can perform pillage (representing bombardment of infrastructure). Increased defense of all Air units, in order to discourage the use of land units to protect them. Helicopters can only be attacked by Fighters (with no extra attack bonuses). - Diplomats and Spies are invisible like submarines, but they pay upkeep costs like all other units. - Cheating AI level gets +50% defense bonus for units placed in land tiles outside cities\fortresses. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: vie 31 ene 2014 17:04:40 GMT Name: civ2civ3-S2_5-v6.zip Size: 67kB By: bardo <http://gna.org/patch/download.php?file_id=19922> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4460> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev