Follow-up Comment #3, patch #4460 (project freeciv): I'd appreciate if civ2civ3 development would really happen as part of freeciv development, instead of being drawn in as big lumps. Especially you should make it as a patch from the beginning (i.e. have to version to match against). One patch per logical change. I know that "one change" can be rather big in ruleset development when you replace one implementation (remove it) with another one (add it) keeping gameplay balance (other changes), but this update seems like you're changing multiple concepts at once - each should be separate patch & version control commit for people to be able to work on them on more granular level. What is the freeciv version control revision against which this new version is made? So that if we put it in, what recent changes would get overwritten (patch wouldn't do that, but would warn about conflicts if changes in your tree and freeciv master are not compatible).
Don't take my criticism on procedure too negatively though. We definitely want your excellent work on developing the ruleset in. Nobody else has the vision of the ruleset you do, and what it takes to make and keep it balanced. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4460> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev