On 23-11-2015 17:09, Rugxulo wrote: >> On 22-11-2015 20:45, Rugxulo wrote: >>> I also added "c:\rugxulo" as host folder, so lemme try and see if >>> reading from that works: yes! >> I usualy don't use a host mount for C: as it can interfer with the >> booting process and DOS's utilities >> IIRC D: is default for that > I'm not sure I understand. IIRC, it appeared as "/media/sf_rugxulo" > (or some such), and I made it appear read-only. Also, IIRC, DOSEMU > typically makes D:\ the Linux partition host, so you can access some > files there. C: corresponds to a directory inside ~/.dosemu, it contains everything that is needed for FreeDOS, including the dosemu utilities. So I never change that. Yes, D: is mounted by default to the linux directory So maybe the best might be to map anything else do E:, this is done in autoexec.bat using some dosemu directive, it should be easy ;-)
> >>> Doom works without sound, which (AFAIK) is a fairly common fault, even >>> under DOSEMU. I was using (updated) MBF, but shareware Doom won't even >>> run at all. >> Ok, sound is probably off, I never used it ;-) > Sound isn't exactly important to me, but obviously in games it is nice > to have. Not sure exactly how huge DOSBox (with all libs) would be, > but that's presumably a better answer, at least for gaming. Do you have any simple DOS program to play around with sound? I can check how to enable it ;-) Alain ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user