Hi,

> > Great! I'm looking forward to that! Did you use any extensions to pthreads
> > (don't know if there are any such things) or "unusual functionality"?
> One problem I'm facing is properly integrating this into the regular
> source.  I don't want to have two verions of sound.c, but.. well, can
> you (ir some other kind soul) add pthreads #defines to the autoconf
> stuff? Autoconf makes my head hurt.  :)

NP. I'll look into that when you commit it.

> > BTW, sorry for the lack of participation from my side- I have lots of good
> > excuses this time, though (in case anybody wants to hear them ;-)
> 
> *grin*  Been there, done that.  This week is slack for me because of a
> code freeze pending a release.  Which means my continuing (and
> much-needed) rewrite of my company's code is temporarily on hold..
> 
> "What did you do this weekend?"  
> "Debugged byte code from Space Quest 3"
> "*blink*"

<g> ;-)

BTW, I can now reproduce the missed sound cue (or whatever) problem here, too-
it really appears to be a performance issue (it only appears when I increase
the scaling factors).

llap,
 Christoph

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