Hi,

> On Sun, Feb 25, 2001 at 09:32:09PM -0000, 
>[EMAIL PROTECTED] wrote:
> > + (a) fixes text visibility problems in 2xY and Xx2 mode with bilinear
> > filtering for text (yesterday's unfiled SQ3 problem)
> 
> Looks much better now!

Not on 3x3... :-/
I'll make the Alpha threshold configurable.

> > New bugs:
> > #98: SQ3: Pod disappears for one cycle after reaching final destination in
> > garbage freighter/hatch scene
> Add one more to SQ3's list:  The sierra logo no longer builds itslef by
> sliding in from either slide.  This is not "incorrect" -- When I
> first played SQ3 on an 8088, it ddid it this way too, but if you had a
> faster machine it would build it by sliding things in.

This is a performance issue; I guess the Animate() restructuring broke some of
the previous optimizations. Thanks for pointing this out! It's slower on my
box, too.

> Camelot -- when arthur rides by during the intro, it looks like his head
> is a pixel or two misaligned from his shoulders.

Yep, that one's different from Sierra SCI.
#103.

llap,
 Christoph

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