Hi,

> Ya know, I've been running in 2x2 scaling all along.  But I don't see
> why this would be a problem?   Is the game loop slowed down THAT much?

Well, let's have a look at the tests I recall:

Processor       OS              SysLoad         Scale           Worked
EV67            Debian/sid      low             1x1             +
EV67            Debian/sid      low             2x2             +
EV67            Debian/sid      low             5x6             -
Sparc32         Solaris         low             2x2             +
Sparc32         Solaris         high            2x2             -
Sparc32         Solaris         med             1x1             +

(Haven't tested any games on anything else lately). Those are too few tests
for a complete empirical analysis, but we're not trying to construct demographic
figures here anyway; I just want to explain why my stomach is telling me that
this might be because of sound cues being missed. Worse, it's absolutely
possible that the games themselves were "buggy" and expected the cues to be
present separately from each other. This worked nicely on single-tasking
systems where their hand-optimized(?) interpreter was running, but context
switching in multi-tasking OSses isn't quite as predictable as Int 8 in single-
tasking PCs...

If this is the case, we'll have to work around it somehow. Agh.

llap,
 Christoph


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