On 28 Feb 2001 [EMAIL PROTECTED] wrote:

> Next up:
> 
> 1)    Soundserver_null sends midi events on everything.
> 2)    Automagically send over patch.001 ***
> 3)    Add in real midiout drivers.  But first finish the
> output api and define it properly (like the gfx driver)
> 
> ***  Now I'm trying to figure out the best way to do this -- how does
> real SCI handle this?  I know the sound server tells the game what
> patch to use, but how is this actually handled?  Through what
> command(s)?   Needless to say, we won't get anthing useful out of
> the mt32 unless we dump the patch over..

I'm REALLY looking forward to here my MT-32 play. I hope my code isn't too
confusing, bad or fucked up to be of some use to you.

I landed myself a job this day and hopefully I'll get some time later on 
to join the development again.

Keep up the good work! :-)

-- 
/Rickard Lind




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