Very cool!  We disagree completely on the meaning of the word "coupling". 8^)  
Having grown up (intellectually) building component-based systems, I think of 
"coupling" in the same sense as "coupler" and interface cables.  The thicker 
the cable, the more coupled.  The thinner the cable, the less coupled. The more 
cables, the more coupled. The same applies to bandwidth, the higher the 
bandwidth (used), the more coupled. 

The word I use for what you seem to mean is "coherence".  It's the sense of 
operating under the same assumptions as others ... or operating in the same 
"world".  It's a kind of logical consistency.  E.g. if 2 people "speak the same 
language", then they're likely to cohere quicker upon their 1st meeting.  The 
more a couple holds hands as they go about their day, the more of a couple they 
are. 8^)  By contrast, identical twins, separated at birth, one living in 
Australia and the other in Canada are not coupled at all.

So if you have 2 androids on tables, if Android A was designed so that it can 
get off tables 4 feet high and Android B was designed so that it can get off 
tables 6 feet high, then the extent to which the Android *couples* with its 
environment determines whether it will be capable of exiting a table for which 
it was not designed.  They are equally capable of exiting the table heights 
they were designed for.  So, a lab with all 4 foot high tables *coheres* with 
Android A (is logically consistent with), but not Android B.

So, Peircian belief means less coupling and more coherence.  Peircian doubt 
means more coupling, less coherence.

###

On 03/29/2018 11:49 AM, Eric Charles wrote:
> Number of interactions shouldn't determine whether it is tight or loose, 
> should it?
> 
> My behavior could be tightly coupled to a thing rarely encountered, and 
> loosely coupled to things commonly encountered, couldn't it? For example, my 
> standing could be tightly coupled to the rank of the person who just walked 
> in the room, even if there is almost never a person of sufficient rank to 
> generate the response. In contrast, my use of foul language is only loosely 
> coupled to the sensibilities of those around me, though I am around people 
> with various sensibilities quite often.
> 
> To take behavior out of it for a second: The melting of steel is tightly 
> coupled to temperature, but the conditions under which the melting occurs are 
> rarely encountered on the earth's surface. In contrast, during many points in 
> human history the functional quality of ancient blades was only loosely 
> coupled to the quality of the blacksmith, because it was much more tightly 
> coupled with the quality of the ore. The number of interactions isn't really 
> what's relevant.
> 
> To return to the floor... the tightness is in the definitive and unhesitating 
> nature of the interaction. The look of someone who wonders if the floor is 
> there, and the non-committal nature of their feet going down is what is 
> contrasted with the committed action of the person who believes the floor is 
> there. You can, if you want, translate the psychological language of 
> "committed" with the dynamic-systems language of "tightly coupled." 
> 
> For fresher example: The behavior of an expert dart thrower is tightly 
> coupled to the state of the game and the scores on the target, while the 
> behavior of an amateur dart thrower is not. And that is true even if the 
> expert is resting on laurels and rarely practices, while the amateur is 
> obsessed and practices constantly.
> 
> For another: A professional poker-tournament player's level of aggression is 
> tightly coupled to the phase of the tournament, the relative size of his chip 
> stack, and his position at the table. That is what it means to say that the 
> professional tournament player "believes" that varying betting based on those 
> factors is important to good play. The casual player does not believe those 
> are all important, as one can see by the loose coupling of his behavior to 
> those factors. Once again, rate of action or number of actions isn't really 
> what is at play.


-- 
☣ uǝlƃ

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