Yeah, thanks for insightful answers. You know, the Alchemy version ladders seemed perfectly different to me when walking up or down. The trailer seems to sound the same always, and if I didn't know the layout of the level, I couldn't tell whether you were going up or down, but that really doesn't matter for now and who knows how the final release will look like in the end. :-) I was refering to the original Alchemy music (ambience) during actual game play. You're right that this sounds better - I was just suggesting to include it too so that the two music tracks (ambiences) could be played randomly when entering a new level, for example. Just a thought... As for the jump sound, what about making it available for download at your site, at least, so that the ones who liked it could replace it? I mean, whichever sound you include in the final release, the other could be downloaded and replaced in seconds if wanted. And the same goes for any other sound that might benefit from this. Thanks again, rock on, Lukas ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, April 04, 2006 12:34 AM Subject: Re: [Audyssey] Monty preview concerns
> Hi, > > Snip > > Only I liked the original music quite a bit > End Snip > > What original music? Are you talking about the music for the menus, or the > music used for the older trailer. If you are talking about the faster > drumb beats I quickly discovered it didn't match the dark and spooky > ambience. So I licensed some slower native American drumb loops that were > more in line with the ambience. > > > Snip > And I miss the original Angela jump sound - > End Snip > > As it happens so do I. However, there were as many complaints as there > were people who liked it. Sometime between now and the final release I > will have to decide which one to use as the stock sound. > > > Snip > > Also what about making the ladder having two sounds or so > End snip > > Well, I had a terrible time just coming up with eight moderately > different effects for the wooden ladder and wooden platforms as it was. > Should I find some extra effects that would do the job I would gladly add > them in. However, the Alchemy demo didn't have up and down sounds either. > There were four metal sounds for the platforms and for ladder steps, but > the old engine was good about making sure the same patern wasn't used > again. > > > > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __________ Informace od NOD32 1.1454 (20060321) __________ > > Tato zprava byla proverena antivirovym systemem NOD32. > http://www.nod32.cz > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
