Hi, Nicol.
Using degrees for navigation is called the bearing system, and is used 
by every military in the world. There is actually two types relative and 
fixed bearings, but for the game purposes I only used fixed bearings. 
This is how it works.

At 0 degrees you are do North. As you move right clockwise your degrees 
increase and you are turning towards the East. At 45 degrees you are 
exactly North-East, and when you reach 90 you are do east. If you 
continue turning right you will begin to turn South. At 135 degrees you 
are now South-East. Finally, when you hit 180 degrees you are facing a 
direction of South. As you continue turning right at 225 you are at 
South-West, and at 270 you are West. At 315 you are at North-/West.
If you turn left the bearings are the same except they are in reverse 
315 is North-West, 270 is West, and so on.
So what happens if you are at 15 degrees. Well, you are very close to do 
North, but you are just a little East of North. It is kind of a 
North-North-East direction.
Let's say you are at the center of the Federation galaxy, and want to 
attack the Romulans. The center of there Empire is about 45 degrees from 
your location. So you would lay in a course of 045, 45 degrees, and set 
your warp speed and you would be lined up with there Empire. Of course, 
when playing you are not going to be exact so you may have to lay in a 
miner course correction a little left or right here and there to aim 
strait and true.
In my game STFC there is an autopilot option for each starsystem. This 
means the starship will align you perfectly with the enemy starsystem 
and do manual course corrections for you.



Nicol Oosthuizen wrote:
> NB: This email and its contents are subject to our email legal notice
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> ----
> I want to make sure if a star wars game is really the thing for me
> before I purchase trek 2000 or stc. I want to clear the problems i
> experience while playin the demo of trek 2000. My big problem is: I
> don't understand how degrees works. I was never taught degrees in
> school. I feel so desperate about it. When I don't  understand
> something, I sometimes feel my IQ is  extremely low. Anyway, let me tell
> you how I understand degrees then you can correct me. The manual said: 0
> degrees is  straight up or north, 90 degrees is to the right or west,
> 180 is down or south and 270 is left or east.  Ok, now my compus is
> showing 270 degrees. If I want to move ahead again, how do I go from
> here. 0 is north or up. I don't understand.  So in other words, if I'm
> moving my ship 89 degrees does that mean that I moved up or north? Is it
> correct that from 0 to 89 degrees I'm moving my ship north, then from 90
> to 179 I'm moving  right or west , and then from 181 to 270 I move down
> or south? Then from 270 to 360 I move north again.  
>
> It really confuses me. I know 360 degrees is a  circle. When playing
> the demo of sod, that is quite clear to me. If I turn my character 180
> degrees that's a half circle. I just turned the other way. But when
> moving my ship it's really tricky. How do I compare degrees with units
> in space. Say for instance my ship is at 1 1. If I move my ship till it
> is on unit 89 1. 89  for  vertical, 1 for horizontal. Since 90 degrees
> is   right or west, does it mean that I can only go  north from units 1
> 1 to 89 1?
>
> I don't understand what the manual says: 225 degrees is as many units of
> space down as it is units of space to the left?
>
> 270 degrees is to  the left. 180 is down, 270 plus 180 doesn't give me
> 225. It is  much more than 225. It's even more than a complete circle,
> it gives me 450. So what does it mean, 225 is as many units  to the left
> as it is units of space down?
>
> I would appreciate clarity on this!
>
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