Hi Allan,
The only issue I have with doing the game that way is the possability of 
having to design a mini story for every single mission.
However, now that I think of it if I take Phil's suggestion and have 
people send in there ideas on say the USA Games mailing list or to me 
privately we could generate perhaps some interesting missions.

Allan Thompson wrote:
> Hi Tom,
> Exactly. Star trek is so versatile when it comes to story lines that you 
> could literally do anything and still come up with something to bring 
> everything back to normal to follwo the major story arc. Yesterday's 
> enterprise is an excellent example where the player might find themselves 
> fighting  ships that would not normally be fought against.
> Good example by the way, and a good episode.
> The truth will set you free...
> Jesus of Nazareth  33 AD
>   


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to