Hi tom, I know that sounds like a lot of work, but it really isn't that hard. With a very creative group of people in the community I think your problem will be having to turn away some ideas because you have too many to choose from. The missions don't have to be incredibly complicated either, just to give some back story about what the player is expected to do and then throw in a twist sometimes to throw them off. I wrote in a prior email the basic idea of looking for a hidden base of the enemy and then blowing it up. That could be a couple of missions right there depending on if players have more choice during the missions for which ship to use. But in the end, it is fighting the war, it is accomplishing a mission, and it is something that can rreflect the outcome of the war in general if you get really involved with it. For example. lets say the player must destroy the secret base of the dominion, but fails. The next mission could be reflecting whether the player failed or won the last mission. Probably too complicated, but kind of interesting. The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, September 18, 2006 1:22 AM Subject: Re: [Audyssey] More STFC thoghts.
> Hi Allan, > The only issue I have with doing the game that way is the possability of > having to design a mini story for every single mission. > However, now that I think of it if I take Phil's suggestion and have > people send in there ideas on say the USA Games mailing list or to me > privately we could generate perhaps some interesting missions. > > Allan Thompson wrote: >> Hi Tom, >> Exactly. Star trek is so versatile when it comes to story lines that you >> could literally do anything and still come up with something to bring >> everything back to normal to follwo the major story arc. Yesterday's >> enterprise is an excellent example where the player might find themselves >> fighting ships that would not normally be fought against. >> Good example by the way, and a good episode. >> The truth will set you free... >> Jesus of Nazareth 33 AD >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
