HI Tom,
perfectly expressed. In fact, I've always dreamed of such an accessible game 
since I became aware of their existence. That's why I believe in you so 
much.
Thanks,
Lukas
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, October 02, 2006 2:59 PM
Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.


> Hi,
> Now that I think about it Lonewolf comes closest to a 3D environment. It
> does offer all the 3D directions and I believe many of the objects are
> drawn in 3D. The only thing lacking in that game is a Virtual 3D
> environment for sound.
> However, as you were saying i don't think all the game devs are ignoring
> the 3D game potential by choice. Some of it may be a lack of skill or
> time to design one.
> Writing a Invaders type clone with ships falling while you try to shoot
> them before they land is totally different from how you would go about
> writing a game in a 3D maze.
> In the 3D maze concept you might be walking and come to a dead stop.
> Stone walls in front, left, and right. You know it continues, but where?
> Well, there might be an opening above  you and let's say you find a way
> to climb up there and squeeze through the hole. Suddenly, you are in a
> chamber above the room you just left. Now, on this second floor you are
> exploring, and come to another dead end. You find a hole in the floor
> squeeze through, and drop down a level in the maze.
> What I am describing is your normal walk forward and back, left and
> right directions with additional climb up and descending directions.
> You may have rooms to explore above and below you. That takes more math
> and a bit of skill to know how to design a maze in 3D where you have to
> climb up and descend in to them rather than simply pushing open a door
> and walking in to the room.
> I know from experience drawing the mazes using a 3D array is really
> really tricky. You really need to be able to think of this and design it
> in your mind and think of how it looks visually. At least I do. I don't
> know if totally blind devs from birth can do the visualisation I use to
> think of a maze in 3D.
>
>
>
>


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