HI Tom, perfectly expressed. In fact, I've always dreamed of such an accessible game since I became aware of their existence. That's why I believe in you so much. Thanks, Lukas ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, October 02, 2006 2:59 PM Subject: Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.
> Hi, > Now that I think about it Lonewolf comes closest to a 3D environment. It > does offer all the 3D directions and I believe many of the objects are > drawn in 3D. The only thing lacking in that game is a Virtual 3D > environment for sound. > However, as you were saying i don't think all the game devs are ignoring > the 3D game potential by choice. Some of it may be a lack of skill or > time to design one. > Writing a Invaders type clone with ships falling while you try to shoot > them before they land is totally different from how you would go about > writing a game in a 3D maze. > In the 3D maze concept you might be walking and come to a dead stop. > Stone walls in front, left, and right. You know it continues, but where? > Well, there might be an opening above you and let's say you find a way > to climb up there and squeeze through the hole. Suddenly, you are in a > chamber above the room you just left. Now, on this second floor you are > exploring, and come to another dead end. You find a hole in the floor > squeeze through, and drop down a level in the maze. > What I am describing is your normal walk forward and back, left and > right directions with additional climb up and descending directions. > You may have rooms to explore above and below you. That takes more math > and a bit of skill to know how to design a maze in 3D where you have to > climb up and descend in to them rather than simply pushing open a door > and walking in to the room. > I know from experience drawing the mazes using a 3D array is really > really tricky. You really need to be able to think of this and design it > in your mind and think of how it looks visually. At least I do. I don't > know if totally blind devs from birth can do the visualisation I use to > think of a maze in 3D. > > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
