Not everybody can afford to just run out and buy one.
But thou must!
On 6/7/2013 1:46 PM, Trouble wrote:
Why go that rout when you could just get a mac and go from there. A
lot cheaper using the real thing than a cheap copy!
At 02:43 PM 6/7/2013, you wrote:
You can also use C# to write IOS or Android games using the Mono for
IOS, mono for Android, and optionally mono Game frameworks.
The first 2 cost around $400 each. The third is free but only builds
on top of the other 2.
It would be nice if you could use mono for IOS to stay in C# for most
of your code and then be able to call into their 3D audio library.
I expect that is possible, but haven't looked at their library yet.
Ian Reed
http://BlindAudioGames.com
On 6/7/2013 12:00 PM, Thomas Ward wrote:
Hi Ken,
Exactly. The requirement of having to use Objective C for iOS really
makes it an undesirable platform to write games for. Yeah, if you have
the skills an the tools no problem, but a lot of developers are
already comfortable using something else. A lot of developers are like
yourself, they know Visual Basic but not Objective C, so are in the
position of having to learn Objective C for the expressed purpose of
writing games for iOS.
Even though I know several languages like C, C++, Java, Python, Visual
Basic, etc even I am discouraged about having to learn yet another
language just to write a game for an iPhone. At least with the new
Windows 8 smart phones I can use C# .NET or VB .NET which I already
know. Plus I think there is a version of Python for Windows mobile as
well. Lots more options than just Objective C there.
Cheers!
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