Well there are exchane rates and the like to.
I'd pay 200 for a game if I knew it would be good quality.
Most games are 30 or so bucks unless its a pack.
There have been a few acceptions ofcause.
entombed and tdv being really large games actually are worth a lot
more but even so.
In the shops prices do drop as games get older, etc.
I am not going to suggest we should drop our prices, but to be honest
blind games really have not bar a few had really good replay value.
Even shades of doom for me after I played it several times I only do
every so often.
And for a lot of games you get used to how things will be.
Even in the games I am helping with even with the real sound engine
that is used you do know where things are.
Stuff like entombed or tdv well there is a lot of random things to.
At 08:21 p.m. 31/12/2013, you wrote:
hi. it's not only that Thomas, the question has to be begged. how
much are people willing to pay for such games? i mean, if they think
they are cheap in the sighted world, think again. call of duty, every
time a new one comes out, is like, 50 bucks. or more. lol. so i mean,
at the least, you'd have to charge 50 to 100 for such a game, to even
begin to pay yourself back for all the work you do alone. now
personally, if you were to make such a game, like minecraft, or
something similar, or perhaps call of duty, i'd lay down 50 bucks for
it. no problems. as long as it's high quality, and has huge
replayability, i'd go for it for sure. but most people in the blind
community won't pay that much. hell, they quibble over 10 bucks for a
game on iOS. lol. so what do you imagine they'd do if you suddenly
came out with, oh, i have a new game guys. .. by the way, that'll be
50 dollars, please. lol. they'd shy away from that to be sure. so from
that point of view alone, let alone the facter of much fewer, gamers
in the audio games community to create for, puts a damper on major
game creation. not that i am saying don't do such a thing, but i can
see where it's hard for you guys. you have to live, after all. that
tends to cost money, and lots of it. specially these days. lol.
Dallas
On 31/12/2013, Thomas Ward <[email protected]> wrote:
> Hi Mike:
>
> I think the principle problem is time. A game of any serious
> complexity takes time that people either don't have to begin with, or
> they could spend that time working on two or three smaller projects
> instead of one very complex one. I'm sure I have the skills to write
> something like Minecraft, Call of Duty, etc, but I simply don't have
> the time right now to put in to a game of that complexity. I'd say
> that there are plenty of other audio game developers that similarly
> are unable to do anything that complex do to time constraints as well.
>
> I know when I started USA Games I had all kinds of game ideas of doing
> something like the mainstream. Basically, converting all of my
> favorite mainstream games into audio games. The reality is that while
> it is a nice idea I don't have all day every day to spend working on
> those ideas, to work on programming said games, and that is what it
> might take to bring some very complex audio games into existence. Plus
> the reality is that even if I did spend a couple of years slaving to
> create such a game I wouldn't make much money off of it. I'd be better
> off creating an actual video game and selling it to the general market
> than slaving for the audio games community.
>
> Cheers!
>
>
> On 12/30/13, Mike Reiser <[email protected]> wrote:
>> Hopefully someone will consider making a game like that. I personally am
>> tired of the usual stuff we get, and would like to see some
>> out-of-the-box
>> thinking. For example, I really want to see a call of duty type of game.
>> Or
>> something like Rise son of Rome. I'm not saying that it's easy of
>> course,
>> as I know nothing of development. I just would like to see us catch up
>> with
>> the mainstream in terms of game titles. And game types. Another example
>> I
>> think would be a game similar to something called world of tanks. I saw a
>> commercial for that's this weekend, and really wish I could play.
>>
>> Mike
>>
>
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