well, shaun, i'm afraid then, you may have to go without games. i
mean, what's more important. living, or gaming. lol. i know a lot of
sighted people who game, and that can't always afford the new game
that has just come out, and have to go without, untill it's either
gifted to them, or has come down in price.
the blind community is just way too used to the idea that they, as a
low income group, should be getting ?X, Y, Z, program / game for
cheap, or for free. sorry, but we are hardly the only ones on a low
income. i am on a low income. and i have managed to once again, pay
for flights over to england. so, it's possible. you just need to save
up, or learn to go without things untill you can afford them.
Dallas


On 01/01/2014, Shaun Everiss <[email protected]> wrote:
> Well I only get on average of 2 games a year maybe 3 and not often.
> I got tdv and entumbed, at that time 40 bucks for entombed was at
> least 60 and tdv about the same with the taxes and stuff when it came
> it  ended up as at least 75 dollars each.
> I don't have that kind of cash.
> I struggle to upgrade my equipment only doing so when I need to.
> Some of it is funded, some of it is from presents.
> Some of the stuff I get is from departed family members.
> But its never secure.
> Family incomes change and I may not be as free as I once was.
> I doubt vary much that I will be able to replace this new win7/8 box vary
> soon.
> and if I do it may be the last thing I do actually replace so I have
> to be carefull.
>
> At 08:50 a.m. 1/01/2014, you wrote:
>>Hi Dallas:
>>
>>That's definitely a good point. Since the majority of blind gamers are
>>on fixed incomes like SSI, SSDI, and similar government disability
>>incomes they don't want to spend a great deal of money on audio games.
>>That's understandable, but it is also crippling when it comes to
>>producing top notch games for the blind.
>>
>>Asking about $50 for a really good audio game isn't out of line
>>considering the amount of work that goes into a game like Call of Duty
>>or Minecraft not to mention the sounds, music, and voice acting is
>>also fairly expensive too.  The problem weather the game is worth that
>>or not I am guessing most blind gamers won't pay it. They'd rather
>>quibble about the price or will outright pirate the game because it is
>>always easier to steel someone's hard work than it is to pay the
>>developer what he or she is owed for producing that high quality game.
>>
>>What they don't realize or particularly consider is that if they truly
>>want a Call of Duty game or something like Minecraft they are going to
>>have to be willing to pay a bit more than they do now to have such a
>>game created. Not just for the developer's time and energy, which
>>would be considerable, but sound libraries, the game's musical score,
>>and voice acting aren't cheap either. Some people might get by using
>>volunteer work, but in my opinion that is sort of hit and miss and
>>unreliable. Volunteer work for sounds, music, and voice acting is
>>probably alright for a low budget game but for something truly
>>professionally done it requires the hire end professional work done by
>>experts who do that stuff for a living. However, if the money isn't in
>>it from the community then a developer isn't going to go that extra
>>mile to use top notch quality sounds, music, and acting which is
>>really a disservice to the game.
>>
>>Cheers!
>>
>>
>>On 12/31/13, Dallas O'Brien <[email protected]> wrote:
>> > hi. it's not only  that Thomas, the question has to be begged. how
>> > much are people willing to pay for such games? i mean, if they think
>> > they are cheap in the sighted world, think again. call of duty, every
>> > time a new one comes out, is like, 50 bucks. or more. lol. so i mean,
>> > at the least, you'd have to charge 50 to 100 for such a game, to even
>> > begin to pay yourself back for all the work you do alone. now
>> > personally, if you were to make such a game, like minecraft, or
>> > something similar, or perhaps call of duty, i'd lay down 50 bucks for
>> > it. no problems.  as long as it's high quality, and has huge
>> > replayability, i'd go for it for sure. but most people in the blind
>> > community won't pay that much. hell, they quibble over 10 bucks for a
>> > game on iOS. lol. so what do you imagine they'd do if you suddenly
>> > came out with, oh, i have a new game guys. .. by the way, that'll be
>> > 50 dollars, please. lol. they'd shy away from that to be sure. so from
>> > that point of view alone, let alone the facter of much fewer, gamers
>> > in the audio games community to create for, puts a damper on major
>> > game creation. not that i am saying don't do such a thing, but i can
>> > see where it's hard for you guys. you have to live, after all. that
>> > tends to cost money, and lots of it. specially these days. lol.
>> > Dallas
>>
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