Hi Tom.

I agree on ship numbers, indeed that is another point of game design for good audio games, making sure that the sounds actually serve a regular purpose.

Regarding the shields above your ship, This might also however be a case where changing the game design rather than simply removing something difficult to add might be a point in the games' favour. For example instead of having defensive shields above the player which absorb some of the enemy fire, give the player a number of shield power ups to use throughout each level, either by having the player pick them up, or just giving them to the player.

This is again where Alien outback did a nice job, sinse having to decide when to use those power ups effectively adds another element to the game to increase it's challenge.

Beware the grue!

Dark.

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