Hi Tom.
I agree on ship numbers, indeed that is another point of game design for
good audio games, making sure that the sounds actually serve a regular
purpose.
Regarding the shields above your ship, This might also however be a case
where changing the game design rather than simply removing something
difficult to add might be a point in the games' favour. For example instead
of having defensive shields above the player which absorb some of the enemy
fire, give the player a number of shield power ups to use throughout each
level, either by having the player pick them up, or just giving them to the
player.
This is again where Alien outback did a nice job, sinse having to decide
when to use those power ups effectively adds another element to the game to
increase it's challenge.
Beware the grue!
Dark.
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