Hi Tom.
Yep, i definitely remember the enemy blasting holes in the shields, indeed a
favourite tactic of mine was blasting through the center of the shield
myself so I was protected on both sides and using it to take out lots of
invaders while I got the cover.
You mentioning shield power did give me a thought however. Suppose instead
of giving the player say 5 shields at the start of each game, the shield
started with a percentage power meter. When at %100, the shield was
absolutely certain to stop an enemy shot. However, as it took damage, the
percentage of the shield was the percentage it would stop the enemy's
bullet.
So when at %50, if you deployed the shield, there was also a %50 chance
you'd get hit anyway.
This would be easy to show in audio, (simply a status key to report
percentage), and would replicate the fact that enemies blasted through the
shields and would add complexity to the game. For example, do you use a
shield at %30, knowing there is a good chance it won't work. This could be
potentially even more interesting than a limited number of shields, sinse
there would be an element of risk and chance involved along with the
conservation required, and a little calculated risk can always make for an
addictive game.
Beware the grue!
Dark.
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