Hi Dark, Sure, I do see where you are coming from. Removing the hovering shields and just giving them to the player would make sense. It changes the game, but in a way that forces the gamer to adopt a strategy when and where to use them rather than just passing under the hovering shields as needed.
Besides there is a logical reason here to change it. As you may or may not remember as the level went on the invaders would drop bombs on the shields putting holes in them. The problem is that if you can see and want to use that shield you have to position yourself under a part of the shield that is undamaged. There is no way to represent in audio which part of the shield is damaged and which part is not. The only thing we could do is give status of shield power rather than visually represent holes in the shield meaning that we need to come up with a slightly different use for those shields that would offer a more audio friendly challenge. Cheers! On 5/21/14, dark <[email protected]> wrote: > Hi Tom. > > I agree on ship numbers, indeed that is another point of game design for > good audio games, making sure that the sounds actually serve a regular > purpose. > > Regarding the shields above your ship, This might also however be a case > where changing the game design rather than simply removing something > difficult to add might be a point in the games' favour. For example instead > > of having defensive shields above the player which absorb some of the enemy > > fire, give the player a number of shield power ups to use throughout each > level, either by having the player pick them up, or just giving them to the > > player. > > This is again where Alien outback did a nice job, sinse having to decide > when to use those power ups effectively adds another element to the game to > > increase it's challenge. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
