Hi Bryan,

Just goes to prove my point. There are answers out there to some of
these problems in audio, but developers either don't know of them or
don't remember what has been tried before when developing their own
games. A particular answer just may not occur to a person at that time
and the fault of the game isn't that it can not be converted to audio
but just our own human shortcomings.

Cheers!


On 5/22/14, Bryan Peterson <[email protected]> wrote:
> I never even thought of the Gorbianthing. LOL.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurgid bee.
> GroupI implore thee, my foonting turlingdromes,
> And hooptiously drangle me with crinkly bindlewurdles,
> or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
> don't!

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