Hi Dark, Perhaps, but sometimes talking to other developers isn't always necessary per se. Besides tutorials there is always the possibility of looking at sample code such as the various open source retro remakes for ideas on how to get around a certain problem.
To give you an example there is a free and open source game called Super Tux which is in the style of Mario Brothers etc. Since it is open source anyone can download the C code and look through it to see how the basic mechanics work and then incorporate those concepts into your own design. Seeing an actually working set of game mechanics is in my opinion worth more than getting concept and theory when working code is right there for the taking. Cheers! On 5/27/14, dark <[email protected]> wrote: > Hi Tom. > > I certainly think looking for tutorials is a good idea, I just wondered if > for necessary formulae chatting to developers of graphical games of a > similar style to the classic ones your trying to make in audio might be > helpful if there isn't a resource that gives precise answers to those > questions. > > Beware the grue! > > Dark. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
