Hi Tom.
Ah, I didn't realize Supertux was lynux only or who this Tux character was.
I wouldn't worry about another port, particularly of a graphical game that
won't be accessible either to yourself or to other members of the community,
I was just vaguely interested sinse it's always nice to find new things to
try out.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 28, 2014 9:44 AM
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Dark,
As far as I am aware Super Tux isn't available for Windows, Super tux
is a game made specifically for Linux based operating systems using
Tux, the Linux penguin, as the protagonist. If you want I can see if I
can grab the source for Super Tux and see how easy it would be to port
to Windows.
Cheers!
On 5/28/14, dark <[email protected]> wrote:
Hi Tom.
That is a good thought.
Btw, where exactly can I get this supertucks game?
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 28, 2014 8:00 AM
Subject: Re: [Audyssey] game taste was: Re: regarding temporal
disturbance
Hi Dark,
Perhaps, but sometimes talking to other developers isn't always
necessary per se. Besides tutorials there is always the possibility of
looking at sample code such as the various open source retro remakes
for ideas on how to get around a certain problem.
To give you an example there is a free and open source game called
Super Tux which is in the style of Mario Brothers etc. Since it is
open source anyone can download the C code and look through it to see
how the basic mechanics work and then incorporate those concepts into
your own design. Seeing an actually working set of game mechanics is
in my opinion worth more than getting concept and theory when working
code is right there for the taking.
Cheers!
On 5/27/14, dark <[email protected]> wrote:
Hi Tom.
I certainly think looking for tutorials is a good idea, I just wondered
if
for necessary formulae chatting to developers of graphical games of a
similar style to the classic ones your trying to make in audio might be
helpful if there isn't a resource that gives precise answers to those
questions.
Beware the grue!
Dark.
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