Hi Tom.
I think the contrast thing is fairly general and doesn't just apply to
games, sinse any bright background can glare a lot and overwhelm certain
objects, while it's much easier to pinpoint a light object on a dark
background.
I will see what I can do with the game though, sinse hopefully like Mario
there are some different backgrounds in the game that might be better.
In terms of code and mechanics though, tux's jumps and movements would be a
good place to start. I believe as I said he moves more quickly than mario,
his stopping distance for normal jumps also doesn't seem quite as bad, but
all of these are things you can tinker with from game to game.
Beware the grue!
Dark.
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