Hello Jason what mobile games did you write?

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen
Sent: Thursday, December 18, 2014 7:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio games popularity

Hello,

In regards to Entombed - I always wanted to make it modable, but the
architecture would not allow it. It would be easier to re-write the entire
game. Although Entombed didn't earn a lot compared to the effort (2 years or
so of development), I think I could make a similarly scoped game today
faster due to my experience. It's always been my intention to create a
sequel, and I've made a start on the foundation. The idea is to make it as
modifyable as possible. All aspects of the game could be changed by the
community. I think the game would take on a life of its own then and last
longer than Entombed has.

When you talk about developers leaving the community, I'm not one of them.
I'm just a very quiet lurker and I still have a keen interest in making
games. The biggest problem I have now is lack of resources. I have a few
popular mobile games and they demand a lot of time and effort.

Cheers!
Jason

On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward <thomasward1...@gmail.com>
wrote:
>
> Hi Valiant,
>
> That is true. The people who have the skills to make really high 
> quality audio games don't stay around long because if they have the 
> skills to make high quality audio games they probably have the skills 
> required to get a decent paying job in that field. Therefore making 
> games for free or even commercially for the blind isn't in their long 
> term best interests. We have seen this happen several times just over 
> the last decade or so.
>
> Basically, it comes down to two things time and money. If there isn't 
> enough money in making audio games for the blind the person who has 
> the skills isn't going to take the time. Not when he or she can spend 
> that same amount of time working for a mainstream company and make 
> lots more money doing it. The little money made off of audio games 
> isn't really enough to pay for the developer's time, and therefore it 
> often comes down to doing it for the enjoyment of it.
>
> Cheers!
>
>
> On 12/18/14, valiant8086 <valiant8...@gmail.com> wrote:
> > Hi.
> > There is another viewpoint that nobody has mentioned yet, one that 
> > I'm pretty sure is one of the bigger problems.
> >
> > The people who are really going nuts and creating amazing games with 
> > lots of mechanics, the ones who actually could take the community 
> > beyond what it knows, are creating a nice game or 3, then leaving 
> > the audio gaming community. Why is this? My guess would be because 
> > they have the skills they need to get a real paying job. I like what 
> > I'm working on, but if someone saw that and said oh wow I like your 
> > skillset, you should think about joining our company. Since you know 
> > this much it is obvious you can learn code. We'll train you to use 
> > our own language and you can write something we need done. If 
> > something like that happened to me, I would be hard pressed not to 
> > just drop the game I'm working on. Because while it is going to be a 
> > paid game, I don't look for it to make anywhere near enough money to 
> > pay for my time. I'm doing it for fun, the ability to play the game 
> > myself, the attention in the community, and what money I can get out of
it.
> >
> > But we are often jobless, have the idea to make games and sell them 
> > for a little cash to hopefully help mom and dad pay our bills, or 
> > what have you, and then because we are actually achieving these 
> > things, we then just naturally have some of what it takes to 
> > actually have a job, if I'm making any sense? I didn't do nearly as good
a job explaining as I meant.
> >
> > Basically the very fact that we might have a programmer in our 
> > community who can make great audiogames pretty much by definition 
> > means we have someone who won't be staying, at least not full time by
any means.
> >
> >
> > Cheers, Sent with Thunderbird 24.6.0 portable
>
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