Hello Jason what mobile games did you write? -----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen Sent: Thursday, December 18, 2014 7:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games popularity
Hello, In regards to Entombed - I always wanted to make it modable, but the architecture would not allow it. It would be easier to re-write the entire game. Although Entombed didn't earn a lot compared to the effort (2 years or so of development), I think I could make a similarly scoped game today faster due to my experience. It's always been my intention to create a sequel, and I've made a start on the foundation. The idea is to make it as modifyable as possible. All aspects of the game could be changed by the community. I think the game would take on a life of its own then and last longer than Entombed has. When you talk about developers leaving the community, I'm not one of them. I'm just a very quiet lurker and I still have a keen interest in making games. The biggest problem I have now is lack of resources. I have a few popular mobile games and they demand a lot of time and effort. Cheers! Jason On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward <thomasward1...@gmail.com> wrote: > > Hi Valiant, > > That is true. The people who have the skills to make really high > quality audio games don't stay around long because if they have the > skills to make high quality audio games they probably have the skills > required to get a decent paying job in that field. Therefore making > games for free or even commercially for the blind isn't in their long > term best interests. We have seen this happen several times just over > the last decade or so. > > Basically, it comes down to two things time and money. If there isn't > enough money in making audio games for the blind the person who has > the skills isn't going to take the time. Not when he or she can spend > that same amount of time working for a mainstream company and make > lots more money doing it. The little money made off of audio games > isn't really enough to pay for the developer's time, and therefore it > often comes down to doing it for the enjoyment of it. > > Cheers! > > > On 12/18/14, valiant8086 <valiant8...@gmail.com> wrote: > > Hi. > > There is another viewpoint that nobody has mentioned yet, one that > > I'm pretty sure is one of the bigger problems. > > > > The people who are really going nuts and creating amazing games with > > lots of mechanics, the ones who actually could take the community > > beyond what it knows, are creating a nice game or 3, then leaving > > the audio gaming community. Why is this? My guess would be because > > they have the skills they need to get a real paying job. I like what > > I'm working on, but if someone saw that and said oh wow I like your > > skillset, you should think about joining our company. Since you know > > this much it is obvious you can learn code. We'll train you to use > > our own language and you can write something we need done. If > > something like that happened to me, I would be hard pressed not to > > just drop the game I'm working on. Because while it is going to be a > > paid game, I don't look for it to make anywhere near enough money to > > pay for my time. I'm doing it for fun, the ability to play the game > > myself, the attention in the community, and what money I can get out of it. > > > > But we are often jobless, have the idea to make games and sell them > > for a little cash to hopefully help mom and dad pay our bills, or > > what have you, and then because we are actually achieving these > > things, we then just naturally have some of what it takes to > > actually have a job, if I'm making any sense? I didn't do nearly as good a job explaining as I meant. > > > > Basically the very fact that we might have a programmer in our > > community who can make great audiogames pretty much by definition > > means we have someone who won't be staying, at least not full time by any means. > > > > > > Cheers, Sent with Thunderbird 24.6.0 portable > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.