Hi,

No, unfortunately not. Development should take another two weeks or so (we 
can only spend one day a week on it now since the project is officially 
ended already) but then we still need testing. Luckily we have been 
approached by a fellow game design student of the lead programmer of Audio 
Game Maker and he's willing to continue work as an intern on Audio Game 
Maker over the next few months if that is possible.

So the plan is to finish AGM as quickly as possible, test it on major bugs 
and issues, get it out as a BETA so people can finally toy around with it 
and then using your feedback improve AGM. That's the good scenario. The bad 
one is, if we can't fix major bugs and issues in time, the testing will take 
longer and the intern will have less time to improve AGM with your feedback. 
Currently we have some performance issues, mainly resultin in that you might 
need quite a computer now to run AGM - not one older than 2 or 3 years I 
guess - or the games made with AGM. But we're still working on that.

That's about it. Don't worry, we're busy with AGM every week!

Greets,

Richard


----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 30, 2007 11:24 PM
Subject: Re: [Audyssey] New Experimental Audio Game: Underwater


> on the subject of audio game experiments whats happening on audiogame 
> maker, any status reports forth coming?
> At 08:21 a.m. 31/03/2007, you wrote:
>>Hi,
>>
>>Amongst other things, Sander and I (of AudioGames.net) also teach a 
>>seminar "Game Audio" to game design student at the Utrecht School of the 
>>Arts. Here we have given the students the assignment to develop a small 
>>audio game. I say small since they only have several weeks to come up with 
>>a game concept, create the sounds and program and test the game. In a few 
>>weeks time the students will present their work and the results will be 
>>published in the Experimental Audio Games section at AudioGames.net 
>>PlayCenter:
>>
>>http://www.audiogames.net/playcenter/index_exp.php (so here you can 
>>download all games)
>>
>>Three students have already finished their (mouse-controlled) audio game 
>>entitled "Underwater". Here's a description:
>>
>>*quote*
>>In this audio game you command a submarine and are exploring the deep sea. 
>>With your sonar you navigate, and locate treasures.
>>
>>Use the mouse to move to the left and right.
>>Press the right mouse button to move forward.
>>Press the left mouse button to use your sonar. Now listen carefully!
>>When you hear a low ping back, it means there is a wall. When you hear a 
>>high ping back, it means there's treasure! When you get near a treasure 
>>you will hear it tinkle. Find them all and dive deeper in to the sea!
>>
>>But be warned... There are rumors of sea mines in the sea. Some say you 
>>only hear them by a beeping sound... so watch out!
>>*quote end*
>>
>>The students are very interested in your feedback and comments and tips to 
>>improve the game in the remaining time. You can download "Underwater" 
>>through this link:
>>
>> http://www.drawingnightmare.com/games/Underwater.exe
>>
>>Since the students are not a member of this list, please post all your 
>>comments and tips in the "Underwater"-forum thread at the AudioGames.net 
>>forum:
>>
>>http://forum.audiogames.net/viewtopic.php?id=1203
>>
>>This way other students might also benefit from your feedback.
>>
>>Have fun!
>>
>>Richard
>>
>>
>>http://www.audiogames.net
>>http://www.game-accessibility.com
>>_______________________________________________
>>Gamers mailing list .. [email protected]
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>>any subscription changes via the web.
>
>
>
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