do you need more testers, if so I would be happy to test if that would speed 
things up.
At 10:03 a.m. 31/03/2007, you wrote:
>Hi,
>
>No, unfortunately not. Development should take another two weeks or so (we 
>can only spend one day a week on it now since the project is officially 
>ended already) but then we still need testing. Luckily we have been 
>approached by a fellow game design student of the lead programmer of Audio 
>Game Maker and he's willing to continue work as an intern on Audio Game 
>Maker over the next few months if that is possible.
>
>So the plan is to finish AGM as quickly as possible, test it on major bugs 
>and issues, get it out as a BETA so people can finally toy around with it 
>and then using your feedback improve AGM. That's the good scenario. The bad 
>one is, if we can't fix major bugs and issues in time, the testing will take 
>longer and the intern will have less time to improve AGM with your feedback. 
>Currently we have some performance issues, mainly resultin in that you might 
>need quite a computer now to run AGM - not one older than 2 or 3 years I 
>guess - or the games made with AGM. But we're still working on that.
>
>That's about it. Don't worry, we're busy with AGM every week!
>
>Greets,
>
>Richard
>
>
>----- Original Message ----- 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Friday, March 30, 2007 11:24 PM
>Subject: Re: [Audyssey] New Experimental Audio Game: Underwater
>
>
>> on the subject of audio game experiments whats happening on audiogame 
>> maker, any status reports forth coming?
>> At 08:21 a.m. 31/03/2007, you wrote:
>>>Hi,
>>>
>>>Amongst other things, Sander and I (of AudioGames.net) also teach a 
>>>seminar "Game Audio" to game design student at the Utrecht School of the 
>>>Arts. Here we have given the students the assignment to develop a small 
>>>audio game. I say small since they only have several weeks to come up with 
>>>a game concept, create the sounds and program and test the game. In a few 
>>>weeks time the students will present their work and the results will be 
>>>published in the Experimental Audio Games section at AudioGames.net 
>>>PlayCenter:
>>>
>>>http://www.audiogames.net/playcenter/index_exp.php (so here you can 
>>>download all games)
>>>
>>>Three students have already finished their (mouse-controlled) audio game 
>>>entitled "Underwater". Here's a description:
>>>
>>>*quote*
>>>In this audio game you command a submarine and are exploring the deep sea. 
>>>With your sonar you navigate, and locate treasures.
>>>
>>>Use the mouse to move to the left and right.
>>>Press the right mouse button to move forward.
>>>Press the left mouse button to use your sonar. Now listen carefully!
>>>When you hear a low ping back, it means there is a wall. When you hear a 
>>>high ping back, it means there's treasure! When you get near a treasure 
>>>you will hear it tinkle. Find them all and dive deeper in to the sea!
>>>
>>>But be warned... There are rumors of sea mines in the sea. Some say you 
>>>only hear them by a beeping sound... so watch out!
>>>*quote end*
>>>
>>>The students are very interested in your feedback and comments and tips to 
>>>improve the game in the remaining time. You can download "Underwater" 
>>>through this link:
>>>
>>> http://www.drawingnightmare.com/games/Underwater.exe
>>>
>>>Since the students are not a member of this list, please post all your 
>>>comments and tips in the "Underwater"-forum thread at the AudioGames.net 
>>>forum:
>>>
>>>http://forum.audiogames.net/viewtopic.php?id=1203
>>>
>>>This way other students might also benefit from your feedback.
>>>
>>>Have fun!
>>>
>>>Richard
>>>
>>>
>>>http://www.audiogames.net
>>>http://www.game-accessibility.com
>>>_______________________________________________
>>>Gamers mailing list .. [email protected]
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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>>>any subscription changes via the web.
>>
>>
>>
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>
>
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