You can have both, Will. A game doesn't have to unfairly kill you to make it last longer. Look at something like Nethack or Alien Outback. That game takes quite a lot of skill and quick thinking to conquer. Judgement Day is similar. There are lots of things making those games difficult but thankfully, one thing we don't have to worry about is just suddenly losing a life due to some random number being generated. In the context of this sort of game, that kind of capriciousness is just silly. There should always b enough of a chance of success to make players consider tempting fate. Having extra treasures or weapons you can get by tking increased risks is perfetly fair as long as you have a choice in the matter. Greed versus prudence is a dilemma which the great classic games exploited to the fullest. The bonus item in Pacman is a perfect example. Going for it wasn't strictly necessary and put you in drastically increased danger as you enter the ghost house. However, if you could get the item, you'd gain massive points. That's not unfairly killing a player. That's offering a challenge for an extra reward.
----- Original Message ----- From: "william lomas" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, April 17, 2007 6:32 AM Subject: Re: [Audyssey] question about the vanishing platforms in monti > hi > > in some ways i agree with michael but thomases idea sound awsome it > means you'd fine the game extremely tough, that's what we want, > right? not a game where we go bang bang bang, inished, lol, we want > one that will last a while and take a while to master and counquer > will > > On 17 Apr 2007, at 12:29, Michael Feir wrote: > >> That's far too capricious, Tom. Randomly getting killed through no >> fault of >> your own isn't fun. It's stupid. There should be a basic amount of >> guaranteed time to cross those platforms before they disappear. The >> point of >> those in the game was to get used to their pattern of appearing and >> disappearing and then picking your moment to rush across. The >> original game >> wouldn't have gained its popularity if people were just arbitrarily >> killed >> like that. It was all about actual skill, speed and coordination. >> There can >> certainly be randomness in the game but it should be randomness >> which one >> can contend with. You might, for instance have monsters show up at >> different >> points but have one or two extra weapons around people could >> collect and >> keep in order to have them on hand later. Encouraging prudence is >> fine. >> Discouraging putting in effort by completely unfairly killing you >> isn't. If >> you had the platforms stay in place for, as an example, three >> seconds plus >> up to one to three extra seconds, you could count on at least three >> seconds >> to rush across. Your decision would then be how early to jump past >> a given >> point. If you mis-judged things in that situation, that would at >> least be >> reasonable. You would learn to do tings more conservatively next time. >> Ketting killed because a platform just randomly disappeared before >> you had >> the slightest ghost of a chance to make sensible use of it is just >> not where >> it's at. >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Tuesday, April 17, 2007 2:45 AM >> Subject: Re: [Audyssey] question about the vanishing platforms in >> monti >> >> >>> Hi Nicol, >>> The vanishing platforms are floating metalic platforms that randomly >>> vanish and reappear in Montezuma's Revenge. They typically appear >>> hovering over fire pits, large drop offs, lava pits, etc that are to >>> large to jump across. You need them to cross some areas, but it >>> can be >>> tricky. >>> For example, say you are walking and suddenly there is a huge dropoff >>> between two ledges. You can not jump it, and a platform appears above >>> you and off to your left. You need to jump up and on to the >>> platform and >>> cross it before it vanishes again. If it vanishes while you are on it >>> you will fall to your death. If you can do it in time no problem. >>> If you >>> can't then it is tough to get across. >>> As I mentioned earlier they are random. One time they may appear and >>> last for 8 seconds. Another time appear and vanish in 2 seconds. You >>> never know when they will appear or vanish on you. >>> There is another trap in the game that also is random and cycles >>> allowing you to pass or accidently get nailed by it. >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You >>> can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
