I agree with che frankly, I have had a few questions myself, but since
audiogamemaker team hasn't been answering anyone else's, I thought it
rather foolish to post my questions because everyone was getting no
help from the team.

On 8/8/07, Che <[EMAIL PROTECTED]> wrote:
>   Richard, I know people have lives and wives  and kids and all that.
>   But you guys have released a program with mediocre documentation at best,
> leaving lots of questions from potential users.
>   I realize this is a free product at this point, but perhaps the timing was
> bad for release if every single one of your support people are gone for
> several days at a time.
>   I have been helping out a lot of AGM users the past few days, and they are
> very frustrated with the docs and lack of answers to their questions.
>   As I have stated before on here, I am willing to do an audio tutorial,
> which I think will be very helpful, but I need some of my own questions
> answered first before I can share the information with others.
>   I think you guys are getting precariously close to this think falling flat
> on its face if some more energy isn't devoted to it by your support staff.
>   Why someone who is actually still part of the project is not on this list,
> I dont know, but that would be a very good idea I think.
>   You can pffft me all you want, but that is not a professional response to
> a series of posts and concerns about your product here.
>   Again, I am not flaming you guys, I think AGM has a lot of potential and I
> hope you guys take it as far as you can and get the grants or whatever it is
> you are after to continue the product, but simply releasing it with poor
> documentation and then not sacrificing time to answer users questions isn't
> the way to get off to a good start.
>   I have devoted a lot of time to learning AGM and helping others do the
> same, so I hope you take these comments as what they are intended to be,
> which is constructive criticism.  Many others are afraid to post about their
> frustrations with the program because people ten to jump down their throats,
> but I am not, and I feel my comments about AGM are well grounded and worth
> the AGM team taking seriously.
>   I have a life too, but for a while after I released RR, I had to devote
> almost all of my waking time to the support that is involved in having
> hundreds of people using a new program, that is just the way it is if you
> want to be successful in life and business.
>   Feel free to forward this to anyone in the AGM team, and I hope they will
> all join this list, or at least some of them, because there are many AGM
> users here with many questions that have not been answered.
>   If any of the team wishes to email me off list, they are free to do so at:
> [EMAIL PROTECTED]
>    Again, I am here to help you guys, and I have spent considerable time
> doing so already, and I hope to do so in the future.
> Thanks for reading what I have to say.
>    Che Martin - Audio Game developer
>
> ----- Original Message -----
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, August 08, 2007 2:52 PM
> Subject: Re: [Audyssey] AGM question
>
>
> > WEEKEND, CHE!!!
> >
> > We Have Lives ;)
> >
> > (And Wives)
> >
> > (well, some of us)
> >
> > (and Sander went to Scandinavia to play upright bass for some band for the
> > weekend)
> >
> > (and Holland just had two days of summer - now it's fall again)
> >
> > (so)
> >
> > (pffff)
> >
> > :)
> >
> > ----- Original Message -----
> > From: "Che" <[EMAIL PROTECTED]>
> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> > <[email protected]>
> > Sent: Wednesday, August 08, 2007 7:55 PM
> > Subject: Re: [Audyssey] AGM question
> >
> >
> >>  Hi Josh,
> >>  I'm not sure if this is possible or not.
> >> It looks like the AGM guys have quit responding to questions on this list
> >> and most questions on the forums as well.
> >>  Very unfortunate, as I had high hopes for AGM regarding potential game
> >> developers getting their feet wet with game ideas.
> >>  They have a good concept going, but without customer support and further
> >> upgrades, it is going to be a dead horse pulling a heavy cart.
> >>  Later,
> >> Che
> >>
> >> ----- Original Message -----
> >> From: "Josh" <[EMAIL PROTECTED]>
> >> To: "gamers discussion list" <[email protected]>
> >> Sent: Wednesday, August 08, 2007 6:33 AM
> >> Subject: [Audyssey] AGM question
> >>
> >>
> >>> Hi,
> >>>
> >>> Is it possible to use spawnPoints to spawn random items such as
> >>> different
> >>> kinds of weapons to attack with? and then once you have that weapon a
> >>> trigger will then be available for you to use that item in the world of
> >>> the
> >>> game?
> >>>
> >>> Josh
> >>>
> >>> Most of the reason I don't like spam is because a lot of it is true.
> >>> email: [EMAIL PROTECTED]
> >>> msn: [EMAIL PROTECTED]
> >>> AOL: kutztownstudent
> >>> skype: jkenn337
> >>>
> >>>
> >>> _______________________________________________
> >>> Gamers mailing list .. [email protected]
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>
> >>
> >> _______________________________________________
> >> Gamers mailing list .. [email protected]
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
> >
> > _______________________________________________
> > Gamers mailing list .. [email protected]
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
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> > any subscription changes via the web.
> >
>
>
> _______________________________________________
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>

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