Exactly. My X fiance and i got into quite a few heated debates on the 
subject. She and I were playing Final Fantasy VI Advance, and we got to 
talking about how hard it would be to make the game accessible or, at the 
least, more blind friendly. I tried to explain to her that, while it might 
indeed be relatively easy to take an existing game like that and make it 
accessible, you still have to look at how cost effective it would be. She 
couldn't understand what the big deal is, but I told her that these 
companies are more concerned with the almighty dollar, and in their eyes the 
blind community would probably lose them quite a lot of those. You'd have to 
conduct a survey on just exactly how many blind gamers there are in the 
world (yes, you heard me, the world), and then probably what kinds of games 
they'd be interested in playing, not to mention what features would suit 
them best. Companies and corporations have to have statistics. And even 
then, there's no guarantee that they'll listen. Amed with all that 
information they might decide it's too much effort for too small a 
community. It's possible that even all the blind gamers in the world 
combined wouldn't be enough of a market to satisfy them unless more people 
got into it.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, October 01, 2007 5:13 AM
Subject: Re: [Audyssey] Electronic Arts games


> Hi.
>
> I totally agree about the Tts business. Another good example is the audio
> menue system I've recently seen on the Dr. who series 2 dvd's, which can 
> be
> toggled.
>
> My only slight worry with this sort of thing in console games though, is
> techniclly how possible it would be and how cost effective.
>
> In a recent discussion with a friend of mine who's doing an Msc in
> computing, he happened to mentioned that the reason speech ssynthes and 
> tts
> is so possible with windows is to do with how the text is written to the
> graphics driver, ----- this was in the context of a discussion about audio
> menues for Wii games.
>
> apparently, there are certain properties of the windows asqi text that can
> be exploited rather nicely in creating speech synths, which probably
> wouldn't happen with other operating systems, ----- not without some major
> investment in ocr technology anyway.
>
> As Bryan said, we are not a particularly large demographic, and I'm not
> quite as convinced about whether a company would see that type of 
> technology
> as cost effective.
>
> Personally, I think it's far more likely that, at best, a company 
> producing
> games like shen Mu, which already have large amounts of pre-recorded 
> speech,
> will stick in a few recorded menue options, and maybe some audio movement
> and proximity indicaters.
>
> this would of course be a good thing, sinse it would expand the amount of
> games we have to play, but I doubt very much if it will be for more than 
> one
> or two titles at first, ----- or indeed, in general.
>
> I think it'll be at least 10 or 15 years before Tts and audio navigation
> options become as useable in games or dvd's as they are at the moment for
> windows, ---- that's of course assuming that this rather worrying trend
> towards fully 3D movement based interfaces like the windows arrow doesn't
> raise too many barriers.
>
> then again though, as I've argued to several english libraries in the
> context of producing Sf or Fantasy books, sinse the majority of vi people
> are in their 60's, as time progresses, and successive generations lose 
> their
> vision, things are going to have to change in terms of accessibility to
> accommodate them, ----- what happens when people who are now in their 40's
> and 50's, using computers (like a lot of my lecturers), start losing their
> site?
>
> Appologies for the wrant, I'm having a very productive morning Phd wise, 
> and
> writing about freedome of choice, disability and desire gave me a knew
> perspective.
>
> Beware the Grue! (even worse than the philosopher),
>
> Dark.
>
>
> ---
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