Maybe an odd question, but I'm sure the answer will be interesting:  If you 
make the change, how will this affect the average blind gamer?
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, October 30, 2007 11:18 AM
Subject: Re: [Audyssey] XAudio2 - was: new directx 9


> Hi Davy,
> If it is any comfort I am facing the exact same decision you are right
> now. Earlier this year around the time Vista was released Microsoft
> released the managed XNA Framework, which are C# libraries of XAudio,
> XInput, etc and they are going to replace Managed DirectX as the C#
> gaming libraries. Since I just spent all that time building a high
> quality engine using DirectX I am facing the frightening prospect of
> converting everything over to XNA's XAudio etc to stay with the times. I
> don't really want to do that, but for Monty 2.0 I will have to I think.
> As of November 2007 Managed DirectX is a thing of the passed.
>
>
>
> Davy Kager wrote:
>> Yeah, of course you already have a working game with a big engine behind 
>> it
>> and so on. However, it might be interesting for any new projects. I think
>> I'll wait till February or so and then see how the bugs are doing. 
>> Obviously
>> you'd drop support for everything before WinXP, which may be a bad idea.
>>
>
>
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