Hi Phil,
Well, at this point probably not. I have already closed down new 
developments to the engine and am working on finalisation of the game. 
Since the original classic game did not have bosses I had not made plans 
for any, and I'd have to reopen the engine development which could push 
the release passed Christmas.
As I am sure you well know the feeling after laboring day in and day out 
on a game for a year I just want something stable out there to sell. I 
can always come back to the game in a few weeks or months with patches, 
upgrades, etc. However, getting the basic 1.0 game out this Christmas is 
something I really need to do. I already had to adopt a less secure 
means of product keys just because I didn't have the cash to license a 
well known product key and encryption software for Monte. Now, I have to 
risk being hacked or cracked because James North took the startup money 
for the game and I am operating from a budget of $0.00 for this game.

Phil Vlasak wrote:
> Hi Tom,
> Since you are changing the name to Montezuma's Return,
> this implies that Montezuma will be in part of the game.
> Is he going to be a sort of boss level baddy?
> If not, you could call the game,
> Montezuma's Tomb Robbers Return.
> Or,
> Montezuma's Temple Raiders Return.
> Of course, if one of the sculls is Montezumas,
> you could call the game,
> Montezuma's Sculls Return.
> smiles,
> Phil
>
>
>
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