Hi, To my personal knolege James didn't have any plans for any bosses in the game. Though, if he had them he never shared them with me. As for writing a Zelda style game I have been thinking of the idea on and off for the passed year. The problem is that even a relatively simple Zelda type game is wildly time consuming. You have both overworld and underworlds to create, all kinds of monsters, and all kinds of magic items and pickups. Generally, it spells out lots of work. However, in this point in time once Monte and Raceway are out of my hair I really want to work on my Genesis 3D engine which will power FPS style games as well as probably Raceway. I am more of a FPS style game player rather than RPG and fantacy.
Shadow Dragon wrote: > Yeah. I'm a little curious about how James was planning to work the tomb > guardian battle at the end of the game he was making. Did you ever get any > details on that? A megaman game or something along those lines would be > cool, but I think it'd be cooler to see something like Monty with bosses. As > in not the actual monty game itself with bosses since you seem to be against > that, but something where you're in either a medieval setting or some kind > of ancient temple, and you use melee weaponry instead of guns and the like. > Always have been a fan of swords and other weaponry. Ever thought of trying > a zelda knockoff? That was always one of my favorite series of mainstream > games, very puzzle oriented, original, huge sellection of weapons and just > fun to play overall. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
