Hi,
To my personal knolege James didn't have any plans for any bosses in the 
game. Though, if he had them he never shared them with me.
As for writing a Zelda style game I have been thinking of the idea on 
and off for the passed year. The problem is that even a relatively 
simple Zelda type game is wildly time consuming. You have both overworld 
and underworlds to create, all kinds of monsters, and all kinds of magic 
items and pickups. Generally, it spells out lots of work.
However, in this point in time once Monte and Raceway are out of my hair 
I really want to work on my Genesis 3D engine which will power FPS style 
games as well as probably Raceway.
I am more of a FPS style game player rather than RPG and fantacy.


Shadow Dragon wrote:
> Yeah. I'm a little curious about how James was planning to work the tomb 
> guardian battle at the end of the game he was making. Did you ever get any 
> details on that? A megaman game or something along those lines would be 
> cool, but I think it'd be cooler to see something like Monty with bosses. As 
> in not the actual monty game itself with bosses since you seem to be against 
> that, but something where you're in either a medieval setting or some kind 
> of ancient temple, and you use melee weaponry instead of guns and the like. 
> Always have been a fan of swords and other weaponry. Ever thought of trying 
> a zelda knockoff? That was always one of my favorite series of mainstream 
> games, very puzzle oriented, original, huge sellection of weapons and just 
> fun to play overall.
>   


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