Hi Tom,
I quite understand your having to stop game development to get the game
finished and ready to sell.
One suggestion for an upgrade so as not to introduce a new creature would be 
to name the last scull,
Montezuma's scull.
As it might be the last obstacle before winning the game it could be 
considered the boss scull.
 Hope you get many Christmas sales of the MR game.
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 24, 2007 4:55 PM
Subject: Re: [Audyssey] Montezuma's Revenge News


> Hi Phil,
> Well, at this point probably not. I have already closed down new
> developments to the engine and am working on finalisation of the game.
> Since the original classic game did not have bosses I had not made plans
> for any, and I'd have to reopen the engine development which could push
> the release passed Christmas.
> As I am sure you well know the feeling after laboring day in and day out
> on a game for a year I just want something stable out there to sell. I
> can always come back to the game in a few weeks or months with patches,
> upgrades, etc. However, getting the basic 1.0 game out this Christmas is
> something I really need to do. I already had to adopt a less secure
> means of product keys just because I didn't have the cash to license a
> well known product key and encryption software for Monte. Now, I have to
> risk being hacked or cracked because James North took the startup money
> for the game and I am operating from a budget of $0.00 for this game.


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