Well Tom, I'd be moderately more in favor of the different enemy types idea 
if possible, ------ sinse as I said, it adds variety (particularly if we 
ever get that map creator to play with), but restricted use of swords would 
work as well.

As for the lightning idea, well it sounds fun, but instead of loading you up 
with swords before the fight, how about having several swords hanging around 
Montizuma's skull, wich you need to grab and use on it yourself, --------  
all wile jumping over his lightning attacks? That would imho be a A more 
dramatic and challenging fight, and also could make for some interesting 
plot ---- perhaps the only weapons capable of defeating Montizuma's skull 
are his own magical, royal swords.

Beware the grue!

Dark.


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, November 28, 2007 1:01 AM
Subject: Re: [Audyssey] More about Monte bosses.


> Hi Dark,
>
> Quote
> Well, a nice, symple idea, but perhaps you could considder some extra 
> sound
> effects, and or extra enemy types for the invinsible enemies? That way 
> they
> would seem more like bosses, and less like normal enemies which have been
> mysteriously enhanced in one section of the tomb with respect to another.
> End quote
>
> Either that or a more simple idea for 1.0 is not to make those enemies
> invincible, but merely restrict the players access to swords. That means
> the player will have to save a few from some of the lower levels if
> he/she wants to kill anything from level 7 on.
> After all the player can have only a maximum of 5, according to the
> unstable release, so that won't carry you through for very long on
> higher experience levels. That basically means if you are fully loaded
> you have exactly one sword for each following level if you decide to
> save them for that purpose. Either way it presents an interesting 
> challenge.
>
> Quote
> but imho there should be a litle more to the
> confrontation than just jumping a skull and legging it onwards, -----
> perhaps something for one of those expantions you mentioned.
> End quote
>
> Good point. perhaps in the last room there is a stash of swords you must
> obtain in order to defeat Montezuma's skull. Since he will be the boss
> skull you will have to use all 5 swords you get to kill him. Mean while
> he will be attacking you with his secret weapon. Currently I am thinking
> of a lightning bolt or something that comes out of the skulls eyes which
> will of course be extremely deadly. An even cooler idea is since he is
> the bosss skull let's asume that your invincibility from the potions
> doesn't work on bosses. Only on other monsters. That means you are going
> to have to battle one on one your swords against his lightning eyes.
>
>
>
>
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