Hi,

Quote
i like the multiple play idea, but maybe keeping at least the first two
skill levels, would be helpful, to let people practice the game on an easier
level, and not have all experienced gamers having to play a bunch of easier
levels again and again.
End quote

Hmmm... That does present a problem. One I will have to figure out after 
1.0. For now though I think you will just be able to select easy, 
normal, hard, or insane and be done with it.

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 Also, would there be endings for the different
difficulty levels ----- with perhaps a vague reason to play through the game
again?
End quote

Not that I am aware of. Clasic games like Monte didn't have a reason to 
play through again other than increasing your score to some crazy amount 
like into the millions of points.
One thing I have discovered in designing Monte is that peoples views 
about gaming has changed from the 80's. In the 80's you could release a 
game moderately challenging give them a point system, and everyone was 
perfectly happy playing a game for points. Going around collecting 
things, kill a few monsters, no bosses, no fancy cut scenes, etc.
Now, days blind customers are asking for different kinds of games 
complete with bosses, character interaction like RPG games, cut scenes, 
bla. Basically, modern gaming has invaded our culture, and while Monte 
may be popular my opinion seams to be that FPS and RPG games are more in 
demand now.

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Maybe something like this for Monti, ----- perhaps gaining five key
fragments able to lay the emperor's soul finally to rest would do the trick.
End quote

Perhaps, but the idea of doing major redesigning of the engine and game 
right now isn't exactly high on my todo list.

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I know there was nothing like this in the original game, ------ but as we
seem to be doing an enhanced version, I don't see any reason why not.
End quote

Well, doing Montezuma's Return was a problematic game to begin with. On 
one hand there are some are there who want an authentic game which is 
similar to the classic. However, there are quite a few that want 
different things, and sadly I can't do both.


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