Well thom, this is all sounding like a fairly intensive fight.

with the multiple difficulties idea though, how about adding a particular 
power each fight,----- skull one merely floats around, skull 2 floats and 
has lightning, skull 3 gets the teleport etc. You could also take a leaf 
from the bouser bosses in the original Mario game, where though the boss's 
difficulty didn't change much, the rooms of later levels contained more 
obstacles such as flames or pits.

So, one of the harder skulls could have a flame pit in the center of the 
floor wich you had to jump, another could have a disappearing ledge to run 
across etc.

Given all these ideas, I'm actually looking forward to the bosses now.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 28, 2007 6:05 PM
Subject: Re: [Audyssey] More about Monte bosses.


> Hi,
>
> Quote
> As for the lightning idea, well it sounds fun, but instead of loading you 
> up
> with swords before the fight, how about having several swords hanging 
> around
> Montizuma's skull, wich you need to grab and use on it yourself, --------
> all wile jumping over his lightning attacks? That would imho be a A more
> dramatic and challenging fight, and also could make for some interesting
> plot ---- perhaps the only weapons capable of defeating Montizuma's skull.
> End quote
>
> Yes, I really like this suggestion. I also have another interesting
> magic power to give this boss skull.
> First, we can assume that this boss skull would have certain enchanted
> powers that the other skulls don't have. One cool one is rather than
> roll across the floor like all the other skulls Montezuma's boss skull
> would float in the air. That means you may have to jump up and attack
> with your sword to hit him. Since he is an airborn target it might be
> able to move fast, and pass over your head. In addition to flying it
> might be able to vanish and appear at wwill.
>
>
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