Hi Tom. About the editer, that is fair enough, I just remember you mentioning something about this quite a long wile ago, and sinse creating an exploration style game is a bit of a personal ambition of mine, I was vaguely hoping it'd be possible with Monti, the way quite a few graphical games contain level editers where all the game mechanics and object behaviour are pre-set, and all the player has to do is concentrate upon design.
I quite understand the amount of and work it would take to make something like this though, especially if the initial make up of the game isn't such that it would be easily supported. Obviously I'll just need to either use the Agm or take the time to learn a reasonable programming language, ----- but sinse both are fairly time consuming tasks, they'll probably have to wait for at least a few years until I've finished my Phd. I was just hoping for a short cut here. About the enemies, well if you'd prefer to keep things similar to the original game, also fair enough, it's just a personal opinion, and either way the monsters will be challenging. Beware the Grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
