Hi Tom.

About the editer, that is fair enough, I just remember you mentioning 
something about this quite a long wile ago, and sinse creating an 
exploration style game is a bit of a personal ambition of mine, I was 
vaguely hoping it'd be possible with Monti, the way quite a few graphical 
games contain level editers where all the game mechanics and object 
behaviour are pre-set, and all the player has to do is concentrate upon 
design.

I quite understand the amount of and work it would take to make something 
like this though, especially if the initial make up of the game isn't such 
that it would be easily supported.

Obviously I'll just need to either use the Agm or take the time to learn a 
reasonable programming language, ----- but sinse both are fairly time 
consuming tasks, they'll probably have to wait for at least a few years 
until I've finished my Phd. I was just hoping for a short cut here.

About the enemies, well if you'd prefer to keep things similar to the 
original game, also fair enough, it's just a personal opinion, and either 
way the monsters will be challenging.

Beware the Grue!

Dark. 


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