Hi Dark, Quote Well Tom, I'd be moderately more in favor of the different enemy types idea if possible, ------ sinse as I said, it adds variety... End quote
True, but the original game didn't have different monsters. It was simply that the monsters got stronger and stronger the deeper you got into Montezuma's fortress. I would imagine this is the reason there was really no bosses per say in the classic game. It didn't need them. The monsters were bad enough on their own to fend off. Quote (particularly if we ever get that map creator to play with)... End quote I know this is something fans of the game really want,but it isn't very bloody well likely seeing that the games internal code would need a from scratch rewrite to support this. The main reason is the games internal checks on the levels are coded into the engine rather than outside it. As a result I'd have to give everyone access to the engine to add room dementions, when to activate torches, and other triggers and events that are level by level specific. Right now the level creation tool I use, if you want to call it that, simply draws a map to an array and saves it to a data file. In order to use my tool one would have to know C# .Net to edit the scripted levels. For example, // Idderation variable. int i; // Here we want to draw the floor for // room 1. for (i = 0; i < 51; i++) world.Add((int)Draw.Dirt, i, 10); // Draw left wall. for (i = 1; i < 10; i++) world.Add((int)Draw.Wall, 0, i); // Draw right wall. for (i = 1; i < 10; i++) world.Add((int)Draw.Wall, 50, i); This is probably the simplist example of how the levels are drawn and saved to an array, but basically I would probably have to come up with some tool similar to Audio Game maker to simplify the process where someone arrows to the spot to drop something to draw onto the form, and tell it this is a wal, dirt flor, ledge, rope, bla. Major hastle seeing as the games core wasn't coded with this kind of external editing in mind. Even with the ability to draw a map I'd have to include in the level files things like room dimentions, roll off factors for sounds, edit point and score values for enemies, tools, and gems, bla. Basically, a huge amount of work which I'm not sure i am up to the idea of rewriting this game from scratch to include a level editor. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]