So FPS style games. That puts me in mind of games like Metroid Prime. Here we go on the Metroid thing again. Of ourse that might be tricky to do in audio so I don't know if Genesis could handle it. The whole thing about Metroid was that you'd have to jump to platforms often above and below you, so the tric would be representing that in audio, although I have some ideas of how that could be done with pitch changes. You could still create a similar styled game while leaving out all the really advanced stuff such as the scan visor and stuff like that. Come to think of it though, Shades of Doom almost incorporates that in the EVA, although all the EVA gives you is the name of and distance to the monster. The Metroid Prime scanner gave you all sorts of cool information about each monster that might be difficult to reproduce. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, December 27, 2007 9:05 AM Subject: Re: [Audyssey] Game Engine Discussion.
> Hi Bryan, > Not without allot of reworking of the engine's internal code which I'm > not sure I want to do at this point. As I have stated on list already > Genesis is primarily created to design First Person games like Shades of > Doom, Sarah, etc. RPG games like Final Fantacy, Zelda, etc requires a > completely and totally different direction in programming and code > design for the engine. That isn't to say it can't be added in future > updates of the engine. > Roll Playing Games are fundimentally different from First Person games. > First Person games don't usually track experience points, add new > skills, etc. RPG games are all about developing your character, adding > new skills, getting better armour, finding a better sword, bla. > I suppose some RPG elements will appear in the final release of Genesis > since it is a hot topic amung RPG gamers, but at this point I am not > specifically targeting that genre of game. > > > > > > > Bryan wrote: >> Hmmm, could it be used to create, say, a game in the style of Legend of >> Zelda? I'm not necessarily talkin one of the newer games, at least not >> yet. >> I mean something like the original. I remember you said it would be >> murder >> to code from scratch and I can understand why, but maybe the Genesis >> engine >> could handle it? I'm certainly curious about it. >> Time is an illusion, lunchtime doubly so. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
